Lead multiple hero-characters into battle to fight alongside troops for an intense combat experience. Encounter all-new heroes and over 60 creatures in 6 massive campaigns and 24 scenarios. With an all-new game engine, lifelike isometric view, breathtaking graphics and richly detailed landscapes, the adventure map comes alive! With 48 Hero Classes and all-new skill and magic systems, summon
Increases the hero's Melee Attack by 3 and Ranged Attack by 2. This town gains +50% creature growth. All heroes gain +10% magic resistance for each Magic Dampener. The Dampeners act separately of each other, not cumulatively. Sells Axes, Greatswords, Leather, and Potions of Immortality, Restoration, Resistance, Endurance, Quickness.
Story. The status display screen for a hero. Following the events of Heroes Chronicles: The Sword of Frost, Gelu, the leader of AvLee's Forest Guard and wielder of Armageddon's Blade, attacks Kilgor, the Barbarian King of Krewlod, in an attempt to claim and destroy the Sword of Frost.
For other uses, see Necromancy. Necromancy is a faction ability in Might & Magic: Heroes VI. This faction ability is available only to Necropolis heroes. The gauge is filled when creatures are dealt damage. Friendly losses generate more points. Cooldown is 1 turn. Based on the rank, Necromancy heals the following stack(s) based the stack's health at the start of the combat: Rank I: 2.75%
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